wined3d: Avoid false resultarg warnings.
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@ -1725,6 +1725,10 @@ static void tex_bumpenvloffset(DWORD state, IWineD3DStateBlockImpl *stateblock)
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static void tex_resultarg(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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static void tex_resultarg(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
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DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
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if(stage >= GL_LIMITS(texture_stages)) {
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return;
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}
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if(stateblock->textureState[stage][WINED3DTSS_RESULTARG] != D3DTA_CURRENT) {
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if(stateblock->textureState[stage][WINED3DTSS_RESULTARG] != D3DTA_CURRENT) {
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ERR("WINED3DTSS_RESULTARG not supported yet\n");
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ERR("WINED3DTSS_RESULTARG not supported yet\n");
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}
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}
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