diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index f62db548ef8..0e323cf9c12 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1725,6 +1725,10 @@ static void tex_bumpenvloffset(DWORD state, IWineD3DStateBlockImpl *stateblock) static void tex_resultarg(DWORD state, IWineD3DStateBlockImpl *stateblock) { DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE; + if(stage >= GL_LIMITS(texture_stages)) { + return; + } + if(stateblock->textureState[stage][WINED3DTSS_RESULTARG] != D3DTA_CURRENT) { ERR("WINED3DTSS_RESULTARG not supported yet\n"); }