d3d10core: Add a stub ID3D10ShaderResourceView implementation.

This commit is contained in:
Henri Verbeet 2009-10-30 20:11:33 +01:00 committed by Alexandre Julliard
parent 4bb4bad11a
commit 6075f57168
3 changed files with 155 additions and 2 deletions

View File

@ -129,6 +129,15 @@ struct d3d10_rendertarget_view
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
/* ID3D10ShaderResourceView */
struct d3d10_shader_resource_view
{
const struct ID3D10ShaderResourceViewVtbl *vtbl;
LONG refcount;
};
HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
/* ID3D10InputLayout */
struct d3d10_input_layout
{

View File

@ -694,9 +694,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *ifac
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
{
FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
struct d3d10_shader_resource_view *object;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate D3D10 shader resource view object memory.\n");
return E_OUTOFMEMORY;
}
hr = d3d10_shader_resource_view_init(object);
if (FAILED(hr))
{
WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created shader resource view %p.\n", object);
*view = (ID3D10ShaderResourceView *)object;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,

View File

@ -472,3 +472,126 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
return S_OK;
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
{
struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
{
struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
ID3D10Resource **resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
}
/* ID3D10ShaderResourceView methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
{
/* IUnknown methods */
d3d10_shader_resource_view_QueryInterface,
d3d10_shader_resource_view_AddRef,
d3d10_shader_resource_view_Release,
/* ID3D10DeviceChild methods */
d3d10_shader_resource_view_GetDevice,
d3d10_shader_resource_view_GetPrivateData,
d3d10_shader_resource_view_SetPrivateData,
d3d10_shader_resource_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_shader_resource_view_GetResource,
/* ID3D10ShaderResourceView methods */
d3d10_shader_resource_view_GetDesc,
};
HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
{
view->vtbl = &d3d10_shader_resource_view_vtbl;
view->refcount = 1;
return S_OK;
}