diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 4f6754ed701..a895b51e7ed 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -129,6 +129,15 @@ struct d3d10_rendertarget_view HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device, ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN; +/* ID3D10ShaderResourceView */ +struct d3d10_shader_resource_view +{ + const struct ID3D10ShaderResourceViewVtbl *vtbl; + LONG refcount; +}; + +HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN; + /* ID3D10InputLayout */ struct d3d10_input_layout { diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 6a6ffa6c11f..32df03c646b 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -694,9 +694,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *ifac static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface, ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view) { - FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); + struct d3d10_shader_resource_view *object; + HRESULT hr; - return E_NOTIMPL; + TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); + + object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); + if (!object) + { + ERR("Failed to allocate D3D10 shader resource view object memory.\n"); + return E_OUTOFMEMORY; + } + + hr = d3d10_shader_resource_view_init(object); + if (FAILED(hr)) + { + WARN("Failed to initialize shader resource view, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created shader resource view %p.\n", object); + *view = (ID3D10ShaderResourceView *)object; + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface, diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c index 9e45284503e..63bc01e16ac 100644 --- a/dlls/d3d10core/view.c +++ b/dlls/d3d10core/view.c @@ -472,3 +472,126 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc return S_OK; } + +/* IUnknown methods */ + +static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface, + REFIID riid, void **object) +{ + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView) + || IsEqualGUID(riid, &IID_ID3D10View) + || IsEqualGUID(riid, &IID_ID3D10DeviceChild) + || IsEqualGUID(riid, &IID_IUnknown)) + { + IUnknown_AddRef(iface); + *object = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); + + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface) +{ + struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface; + ULONG refcount = InterlockedIncrement(&This->refcount); + + TRACE("%p increasing refcount to %u.\n", This, refcount); + + return refcount; +} + +static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface) +{ + struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface; + ULONG refcount = InterlockedDecrement(&This->refcount); + + TRACE("%p decreasing refcount to %u.\n", This, refcount); + + if (!refcount) + { + HeapFree(GetProcessHeap(), 0, This); + } + + return refcount; +} + +/* ID3D10DeviceChild methods */ + +static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface, + ID3D10Device **device) +{ + FIXME("iface %p, device %p stub!\n", iface, device); +} + +static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface, + REFGUID guid, UINT *data_size, void *data) +{ + FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", + iface, debugstr_guid(guid), data_size, data); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface, + REFGUID guid, UINT data_size, const void *data) +{ + FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", + iface, debugstr_guid(guid), data_size, data); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface, + REFGUID guid, const IUnknown *data) +{ + FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); + + return E_NOTIMPL; +} + +/* ID3D10View methods */ + +static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface, + ID3D10Resource **resource) +{ + FIXME("iface %p, resource %p stub!\n", iface, resource); +} + +/* ID3D10ShaderResourceView methods */ + +static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface, + D3D10_SHADER_RESOURCE_VIEW_DESC *desc) +{ + FIXME("iface %p, desc %p stub!\n", iface, desc); +} + +static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl = +{ + /* IUnknown methods */ + d3d10_shader_resource_view_QueryInterface, + d3d10_shader_resource_view_AddRef, + d3d10_shader_resource_view_Release, + /* ID3D10DeviceChild methods */ + d3d10_shader_resource_view_GetDevice, + d3d10_shader_resource_view_GetPrivateData, + d3d10_shader_resource_view_SetPrivateData, + d3d10_shader_resource_view_SetPrivateDataInterface, + /* ID3D10View methods */ + d3d10_shader_resource_view_GetResource, + /* ID3D10ShaderResourceView methods */ + d3d10_shader_resource_view_GetDesc, +}; + +HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) +{ + view->vtbl = &d3d10_shader_resource_view_vtbl; + view->refcount = 1; + + return S_OK; +}