wined3d: Implement SM4 ineg instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
73432b2896
commit
6004c261d8
|
@ -3015,6 +3015,16 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void shader_glsl_ineg(const struct wined3d_shader_instruction *ins)
|
||||||
|
{
|
||||||
|
struct glsl_src_param src_param;
|
||||||
|
DWORD write_mask;
|
||||||
|
|
||||||
|
write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins);
|
||||||
|
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
|
||||||
|
shader_addline(ins->ctx->buffer, "-%s);\n", src_param.param_str);
|
||||||
|
}
|
||||||
|
|
||||||
static void shader_glsl_imul(const struct wined3d_shader_instruction *ins)
|
static void shader_glsl_imul(const struct wined3d_shader_instruction *ins)
|
||||||
{
|
{
|
||||||
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
|
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
|
||||||
|
@ -8015,7 +8025,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
|
||||||
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
|
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
|
||||||
/* WINED3DSIH_IMUL */ shader_glsl_imul,
|
/* WINED3DSIH_IMUL */ shader_glsl_imul,
|
||||||
/* WINED3DSIH_INE */ NULL,
|
/* WINED3DSIH_INE */ NULL,
|
||||||
/* WINED3DSIH_INEG */ NULL,
|
/* WINED3DSIH_INEG */ shader_glsl_ineg,
|
||||||
/* WINED3DSIH_ISHL */ shader_glsl_binop,
|
/* WINED3DSIH_ISHL */ shader_glsl_binop,
|
||||||
/* WINED3DSIH_ITOF */ shader_glsl_to_float,
|
/* WINED3DSIH_ITOF */ shader_glsl_to_float,
|
||||||
/* WINED3DSIH_LABEL */ shader_glsl_label,
|
/* WINED3DSIH_LABEL */ shader_glsl_label,
|
||||||
|
|
Loading…
Reference in New Issue