wined3d: Use the chunk allocator for GL atomic counter buffers.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-02-01 15:28:30 -06:00 committed by Alexandre Julliard
parent 7c844cd3c9
commit 5fb6d5cc31
1 changed files with 1 additions and 0 deletions

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@ -3129,6 +3129,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
{ {
switch (binding) switch (binding)
{ {
case GL_ATOMIC_COUNTER_BUFFER:
case GL_DRAW_INDIRECT_BUFFER: case GL_DRAW_INDIRECT_BUFFER:
if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id))) if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id)))
buffer_offset = memory->offset; buffer_offset = memory->offset;