diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 9b8a887bd92..587dc3059ca 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3129,6 +3129,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei { switch (binding) { + case GL_ATOMIC_COUNTER_BUFFER: case GL_DRAW_INDIRECT_BUFFER: if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id))) buffer_offset = memory->offset;