d3d11: Implement d3d11_immediate_context_CSSetUnorderedAccessViews().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-09 12:00:31 +01:00 committed by Alexandre Julliard
parent 8962db2aa7
commit 5fa55fbd32
1 changed files with 17 additions and 1 deletions

View File

@ -1200,8 +1200,24 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
{
FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
iface, start_slot, view_count, views, initial_counts);
if (initial_counts)
FIXME("Ignoring initial counts.\n");
wined3d_mutex_lock();
for (i = 0; i < view_count; ++i)
{
struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i,
view ? view->wined3d_view : NULL);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,