diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 32c1d284ace..167fd78db7c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1200,8 +1200,24 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface, UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts) { - FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + unsigned int i; + + TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n", iface, start_slot, view_count, views, initial_counts); + + if (initial_counts) + FIXME("Ignoring initial counts.\n"); + + wined3d_mutex_lock(); + for (i = 0; i < view_count; ++i) + { + struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]); + + wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i, + view ? view->wined3d_view : NULL); + } + wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,