wined3d: Forbid creating SRVs with level or layer count equal to 0.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -298,8 +298,10 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
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struct wined3d_texture *texture = texture_from_resource(resource);
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struct wined3d_texture *texture = texture_from_resource(resource);
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unsigned int i;
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unsigned int i;
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if (desc->u.texture.level_idx >= texture->level_count
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if (!desc->u.texture.level_count
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|| desc->u.texture.level_idx >= texture->level_count
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|| desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
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|| desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
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|| !desc->u.texture.layer_count
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|| desc->u.texture.layer_idx >= texture->layer_count
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|| desc->u.texture.layer_idx >= texture->layer_count
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|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
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|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
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return E_INVALIDARG;
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return E_INVALIDARG;
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