d3d11: Don't grab wined3d lock for view clears.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-10-15 14:26:11 +02:00 committed by Alexandre Julliard
parent 483d44c623
commit 5ed9af20cd
1 changed files with 0 additions and 12 deletions

View File

@ -1412,11 +1412,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11D
if (!view)
return;
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
ERR("Failed to clear view, hr %#x.\n", hr);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface,
@ -1429,10 +1427,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(
iface, unordered_access_view, values[0], values[1], values[2], values[3]);
view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
wined3d_mutex_lock();
wined3d_device_context_clear_uav_uint(context->wined3d_context,
view->wined3d_view, (const struct wined3d_uvec4 *)values);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1 *iface,
@ -1445,10 +1441,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat
iface, unordered_access_view, debug_float4(values));
view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
wined3d_mutex_lock();
wined3d_device_context_clear_uav_float(context->wined3d_context,
view->wined3d_view, (const struct wined3d_vec4 *)values);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1 *iface,
@ -1467,11 +1461,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11D
wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
wined3d_flags, NULL, depth, stencil)))
ERR("Failed to clear view, hr %#x.\n", hr);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceContext1 *iface,
@ -5053,11 +5045,9 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *
if (!view)
return;
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
ERR("Failed to clear view, hr %#x.\n", hr);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
@ -5076,11 +5066,9 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil)))
ERR("Failed to clear view, hr %#x.\n", hr);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,