From 5ed9af20cdeb9b3aa4519926520ec9491fe42b4a Mon Sep 17 00:00:00 2001 From: Jan Sikorski Date: Fri, 15 Oct 2021 14:26:11 +0200 Subject: [PATCH] d3d11: Don't grab wined3d lock for view clears. Signed-off-by: Jan Sikorski Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/device.c | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 979b0632c49..84af9a16baf 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1412,11 +1412,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11D if (!view) return; - wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0))) ERR("Failed to clear view, hr %#x.\n", hr); - wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface, @@ -1429,10 +1427,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint( iface, unordered_access_view, values[0], values[1], values[2], values[3]); view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view); - wined3d_mutex_lock(); wined3d_device_context_clear_uav_uint(context->wined3d_context, view->wined3d_view, (const struct wined3d_uvec4 *)values); - wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1 *iface, @@ -1445,10 +1441,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat iface, unordered_access_view, debug_float4(values)); view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view); - wined3d_mutex_lock(); wined3d_device_context_clear_uav_float(context->wined3d_context, view->wined3d_view, (const struct wined3d_vec4 *)values); - wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1 *iface, @@ -1467,11 +1461,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11D wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags); - wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil))) ERR("Failed to clear view, hr %#x.\n", hr); - wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceContext1 *iface, @@ -5053,11 +5045,9 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 * if (!view) return; - wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context, view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0))) ERR("Failed to clear view, hr %#x.\n", hr); - wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface, @@ -5076,11 +5066,9 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 * wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags); - wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context, view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil))) ERR("Failed to clear view, hr %#x.\n", hr); - wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,