wined3d: Implement IWineD3DTexture::UnLoad.

This commit is contained in:
Stefan Dösinger 2008-01-08 15:33:24 +01:00 committed by Alexandre Julliard
parent 0ca65c7bc0
commit 5d7b8dafb8
1 changed files with 21 additions and 1 deletions

View File

@ -143,7 +143,27 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
} }
static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) { static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) {
IWineD3DResourceImpl_UnLoad((IWineD3DResource *)iface); unsigned int i;
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
TRACE("(%p)\n", This);
/* Unload all the surfaces and reset the texture name. If UnLoad was called on the
* surface before, this one will be a NOP and vice versa. Unloading an unloaded
* surface is fine
*/
for (i = 0; i < This->baseTexture.levels; i++) {
IWineD3DSurface_UnLoad(This->surfaces[i]);
IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, IWineD3DTexture_GetTextureDimensions(iface));
}
if(This->baseTexture.textureName) {
ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
ENTER_GL();
glDeleteTextures(1, &This->baseTexture.textureName);
This->baseTexture.textureName = 0;
LEAVE_GL();
}
} }
static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) { static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {