wined3d: Get resource info from the texture in surface_load_ds_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2798,8 +2798,9 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
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/* Context activation is done by the caller. */
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static void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
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{
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struct wined3d_texture *texture = surface->container;
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struct wined3d_device *device = texture->resource.device;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_device *device = surface->resource.device;
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GLsizei w, h;
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TRACE("surface %p, context %p, new location %#x.\n", surface, context, location);
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@ -2896,7 +2897,7 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
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context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
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surface_from_resource(wined3d_texture_get_sub_resource(context->swapchain->front_buffer, 0)),
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NULL, WINED3D_LOCATION_DRAWABLE);
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surface_depth_blt(surface, context, surface->container->texture_rgb.name,
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surface_depth_blt(surface, context, texture->texture_rgb.name,
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0, surface->pow2Height - h, w, h, surface->texture_target);
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checkGLcall("depth_blt");
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