wined3d: Get resource info from the texture in surface_load_ds_location().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-24 18:24:26 +01:00 committed by Alexandre Julliard
parent 47cf3fe36d
commit 5bf5bc2784
1 changed files with 3 additions and 2 deletions

View File

@ -2798,8 +2798,9 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
/* Context activation is done by the caller. */
static void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
{
struct wined3d_texture *texture = surface->container;
struct wined3d_device *device = texture->resource.device;
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_device *device = surface->resource.device;
GLsizei w, h;
TRACE("surface %p, context %p, new location %#x.\n", surface, context, location);
@ -2896,7 +2897,7 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
surface_from_resource(wined3d_texture_get_sub_resource(context->swapchain->front_buffer, 0)),
NULL, WINED3D_LOCATION_DRAWABLE);
surface_depth_blt(surface, context, surface->container->texture_rgb.name,
surface_depth_blt(surface, context, texture->texture_rgb.name,
0, surface->pow2Height - h, w, h, surface->texture_target);
checkGLcall("depth_blt");