From 5bf5bc2784254db16f55a347c9fd56456fa8728f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 24 Mar 2016 18:24:26 +0100 Subject: [PATCH] wined3d: Get resource info from the texture in surface_load_ds_location(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ceea4fe0aa5..4f1c379653f 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2798,8 +2798,9 @@ void surface_modify_ds_location(struct wined3d_surface *surface, /* Context activation is done by the caller. */ static void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location) { + struct wined3d_texture *texture = surface->container; + struct wined3d_device *device = texture->resource.device; const struct wined3d_gl_info *gl_info = context->gl_info; - struct wined3d_device *device = surface->resource.device; GLsizei w, h; TRACE("surface %p, context %p, new location %#x.\n", surface, context, location); @@ -2896,7 +2897,7 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, surface_from_resource(wined3d_texture_get_sub_resource(context->swapchain->front_buffer, 0)), NULL, WINED3D_LOCATION_DRAWABLE); - surface_depth_blt(surface, context, surface->container->texture_rgb.name, + surface_depth_blt(surface, context, texture->texture_rgb.name, 0, surface->pow2Height - h, w, h, surface->texture_target); checkGLcall("depth_blt");