d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_LockRect().
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@ -300,6 +300,7 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
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{
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{
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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struct wined3d_resource *sub_resource;
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IDirect3DSurface8Impl *surface_impl;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
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TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
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@ -309,8 +310,10 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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hr = D3DERR_INVALIDCALL;
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else
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else
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hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
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{
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locked_rect, rect, flags);
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surface_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
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}
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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