wined3d: Fix context_apply_blit_state().
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@ -2129,7 +2129,7 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
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ENTER_GL();
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ENTER_GL();
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if (rt_mask != context->draw_buffers_mask)
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if (rt_mask != context->draw_buffers_mask)
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{
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{
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context_apply_draw_buffers(context, 1, &context->current_rt);
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context_apply_draw_buffers(context, rt_mask, &context->current_rt);
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context->draw_buffers_mask = rt_mask;
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context->draw_buffers_mask = rt_mask;
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}
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}
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