wined3d: Recognize SM4 ftou opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5251,6 +5251,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
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/* WINED3DSIH_FRC */ shader_hw_map2gl,
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/* WINED3DSIH_FTOI */ NULL,
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/* WINED3DSIH_FTOU */ NULL,
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/* WINED3DSIH_GE */ NULL,
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/* WINED3DSIH_IADD */ NULL,
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/* WINED3DSIH_IEQ */ NULL,
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@ -7899,6 +7899,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_EXPP */ shader_glsl_expp,
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/* WINED3DSIH_FRC */ shader_glsl_map2gl,
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/* WINED3DSIH_FTOI */ shader_glsl_to_int,
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/* WINED3DSIH_FTOU */ NULL,
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/* WINED3DSIH_GE */ shader_glsl_relop,
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/* WINED3DSIH_IADD */ shader_glsl_binop,
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/* WINED3DSIH_IEQ */ NULL,
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@ -79,6 +79,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_EXPP */ "expp",
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/* WINED3DSIH_FRC */ "frc",
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/* WINED3DSIH_FTOI */ "ftoi",
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/* WINED3DSIH_FTOU */ "ftou",
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/* WINED3DSIH_GE */ "ge",
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/* WINED3DSIH_IADD */ "iadd",
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/* WINED3DSIH_IEQ */ "ieq",
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@ -93,6 +93,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_EXP = 0x19,
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WINED3D_SM4_OP_FRC = 0x1a,
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WINED3D_SM4_OP_FTOI = 0x1b,
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WINED3D_SM4_OP_FTOU = 0x1c,
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WINED3D_SM4_OP_GE = 0x1d,
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WINED3D_SM4_OP_IADD = 0x1e,
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WINED3D_SM4_OP_IF = 0x1f,
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@ -264,6 +265,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"},
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{WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"},
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{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"},
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{WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "U", "F"},
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{WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"},
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{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"},
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{WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
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@ -494,6 +494,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_EXPP,
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WINED3DSIH_FRC,
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WINED3DSIH_FTOI,
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WINED3DSIH_FTOU,
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WINED3DSIH_GE,
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WINED3DSIH_IADD,
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WINED3DSIH_IEQ,
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