d3d11: Report D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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59636714e7
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@ -13630,7 +13630,7 @@ static void check_format_support(const unsigned int *format_support,
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continue;
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}
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todo_wine
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todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
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ok(supported, "Format %#x - %s supported, format support %#x.\n",
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format, feature_name, format_support[format]);
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}
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@ -3757,6 +3757,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
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flag_mapping[] =
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{
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{WINED3D_RTYPE_BUFFER, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_BUFFER},
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{WINED3D_RTYPE_BUFFER, WINED3D_BIND_VERTEX_BUFFER, 0, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER},
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{WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D},
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{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D},
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{WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D},
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@ -20645,7 +20645,8 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE
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if (formats[i].fl_required <= feature_level)
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{
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todo_wine ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n",
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todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
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ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n",
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format, feature_name, feature_level, format_support[format]);
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continue;
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}
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@ -20658,6 +20659,7 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE
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continue;
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}
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todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
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ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n",
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format, feature_name, feature_level, format_support[format]);
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}
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@ -1821,7 +1821,8 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
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allowed_usage = WINED3DUSAGE_DYNAMIC;
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allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
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| WINED3D_BIND_UNORDERED_ACCESS;
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| WINED3D_BIND_UNORDERED_ACCESS
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| WINED3D_BIND_VERTEX_BUFFER;
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gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER;
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break;
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@ -1853,6 +1854,9 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
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format_flags |= WINED3DFMT_FLAG_DEPTH_STENCIL;
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if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
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format_flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
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if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
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format_flags |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
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if (usage & WINED3DUSAGE_QUERY_FILTER)
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format_flags |= WINED3DFMT_FLAG_FILTERING;
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if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
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