diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index ffab5cbfca3..08566fbcd5f 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -13630,7 +13630,7 @@ static void check_format_support(const unsigned int *format_support, continue; } - todo_wine + todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER) ok(supported, "Format %#x - %s supported, format support %#x.\n", format, feature_name, format_support[format]); } diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index eb8a7e65ccd..dc2edf71446 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -3757,6 +3757,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 * flag_mapping[] = { {WINED3D_RTYPE_BUFFER, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_BUFFER}, + {WINED3D_RTYPE_BUFFER, WINED3D_BIND_VERTEX_BUFFER, 0, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER}, {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D}, {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D}, {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D}, diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 0ab38e366d3..3302e7c3c2b 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -20645,8 +20645,9 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE if (formats[i].fl_required <= feature_level) { - todo_wine ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n", - format, feature_name, feature_level, format_support[format]); + todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER) + ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n", + format, feature_name, feature_level, format_support[format]); continue; } @@ -20658,8 +20659,9 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE continue; } - ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n", - format, feature_name, feature_level, format_support[format]); + todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER) + ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n", + format, feature_name, feature_level, format_support[format]); } } diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index b2925eb97e9..334a520072d 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1821,7 +1821,8 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, allowed_usage = WINED3DUSAGE_DYNAMIC; allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE - | WINED3D_BIND_UNORDERED_ACCESS; + | WINED3D_BIND_UNORDERED_ACCESS + | WINED3D_BIND_VERTEX_BUFFER; gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER; break; @@ -1853,6 +1854,9 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, format_flags |= WINED3DFMT_FLAG_DEPTH_STENCIL; if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS) format_flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS; + if (bind_flags & WINED3D_BIND_VERTEX_BUFFER) + format_flags |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE; + if (usage & WINED3DUSAGE_QUERY_FILTER) format_flags |= WINED3DFMT_FLAG_FILTERING; if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)