wined3d: Combined unhandled renderstate cases into one.
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@ -3745,24 +3745,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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}
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break;
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}
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case WINED3DRS_MULTISAMPLEMASK :
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case WINED3DRS_PATCHEDGESTYLE :
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case WINED3DRS_PATCHSEGMENTS :
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case WINED3DRS_DEBUGMONITORTOKEN :
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case WINED3DRS_POSITIONORDER :
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case WINED3DRS_NORMALORDER :
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/* Direct3D9 render states */
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case WINED3DRS_MINTESSELLATIONLEVEL :
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case WINED3DRS_MAXTESSELLATIONLEVEL :
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case WINED3DRS_ADAPTIVETESS_X :
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case WINED3DRS_ADAPTIVETESS_Y :
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case WINED3DRS_ADAPTIVETESS_Z :
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case WINED3DRS_ADAPTIVETESS_W :
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case WINED3DRS_ENABLEADAPTIVETESSELLATION :
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{
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FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
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break;
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}
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case WINED3DRS_TWOSIDEDSTENCILMODE :
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{
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if(Value) {
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@ -3876,15 +3858,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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}
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break;
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}
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case WINED3DRS_COLORWRITEENABLE1 :
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case WINED3DRS_COLORWRITEENABLE2 :
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case WINED3DRS_COLORWRITEENABLE3 :
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case WINED3DRS_BLENDFACTOR :
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case WINED3DRS_SRGBWRITEENABLE :
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{
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FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
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break;
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}
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case WINED3DRS_DEPTHBIAS :
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{
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if(Value) {
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@ -3903,6 +3876,24 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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case WINED3DRS_SRCBLENDALPHA :
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case WINED3DRS_DESTBLENDALPHA :
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case WINED3DRS_BLENDOPALPHA :
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case WINED3DRS_MULTISAMPLEMASK :
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case WINED3DRS_PATCHEDGESTYLE :
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case WINED3DRS_PATCHSEGMENTS :
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case WINED3DRS_DEBUGMONITORTOKEN :
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case WINED3DRS_POSITIONORDER :
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case WINED3DRS_NORMALORDER :
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case WINED3DRS_MINTESSELLATIONLEVEL :
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case WINED3DRS_MAXTESSELLATIONLEVEL :
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case WINED3DRS_ADAPTIVETESS_X :
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case WINED3DRS_ADAPTIVETESS_Y :
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case WINED3DRS_ADAPTIVETESS_Z :
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case WINED3DRS_ADAPTIVETESS_W :
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case WINED3DRS_ENABLEADAPTIVETESSELLATION :
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case WINED3DRS_COLORWRITEENABLE1 :
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case WINED3DRS_COLORWRITEENABLE2 :
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case WINED3DRS_COLORWRITEENABLE3 :
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case WINED3DRS_BLENDFACTOR :
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case WINED3DRS_SRGBWRITEENABLE :
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FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
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break;
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default:
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