d3d11: Implement d3d11_immediate_context_GSGetConstantBuffers().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-11-11 03:40:51 +01:00 committed by Alexandre Julliard
parent aca6aa7ebf
commit 58aa9d4108
1 changed files with 22 additions and 1 deletions

View File

@ -1095,8 +1095,29 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11Dev
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
wined3d_mutex_lock();
for (i = 0; i < buffer_count; ++i)
{
struct wined3d_buffer *wined3d_buffer;
struct d3d_buffer *buffer_impl;
if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
{
buffers[i] = NULL;
continue;
}
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
buffers[i] = &buffer_impl->ID3D11Buffer_iface;
ID3D11Buffer_AddRef(buffers[i]);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,