diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index fda0ed74f09..c451514a79c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1095,8 +1095,29 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11Dev static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface, UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers) { - FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + unsigned int i; + + TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers); + + wined3d_mutex_lock(); + for (i = 0; i < buffer_count; ++i) + { + struct wined3d_buffer *wined3d_buffer; + struct d3d_buffer *buffer_impl; + + if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i))) + { + buffers[i] = NULL; + continue; + } + + buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); + buffers[i] = &buffer_impl->ID3D11Buffer_iface; + ID3D11Buffer_AddRef(buffers[i]); + } + wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,