ddraw: Set the swap effect to WINED3DSWAPEFFECT_COPY in ddraw_create_gdi_swapchain().
The actual swapchain implementation ignores the swap effect and always does a copy anyway, but this makes it consistent with ddraw_attach_d3d_device().
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@ -2817,7 +2817,7 @@ static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSur
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presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
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presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
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? primary->surface_desc.dwBackBufferCount : 0;
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presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
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presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
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presentation_parameters.hDeviceWindow = window;
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presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
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