ddraw: Only explicitly initialize non-zero fields in ddraw_create_gdi_swapchain().
Update ddraw_attach_d3d_device() for consistency.
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@ -2761,6 +2761,8 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfac
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/* Store the future Render Target surface */
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ddraw->d3d_target = primary;
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memset(&localParameters, 0, sizeof(localParameters));
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/* Use the surface description for the device parameters, not the device
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* settings. The application might render to an offscreen surface. */
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localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
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@ -2768,17 +2770,9 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfac
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localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
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localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
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? primary->surface_desc.dwBackBufferCount : 0;
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localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
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localParameters.MultiSampleQuality = 0;
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localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
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localParameters.hDeviceWindow = window;
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localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
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localParameters.EnableAutoDepthStencil = FALSE;
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localParameters.AutoDepthStencilFormat = WINED3DFMT_UNKNOWN;
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localParameters.Flags = 0;
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localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
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localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
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localParameters.AutoRestoreDisplayMode = FALSE;
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/* Set this NOW, otherwise creating the depth stencil surface will cause a
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* recursive loop until ram or emulated video memory is full. */
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@ -2823,17 +2817,9 @@ static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSur
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presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
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presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
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? primary->surface_desc.dwBackBufferCount : 0;
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presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
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presentation_parameters.MultiSampleQuality = 0;
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presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
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presentation_parameters.hDeviceWindow = window;
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presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
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presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
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presentation_parameters.AutoDepthStencilFormat = 0;
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presentation_parameters.Flags = 0;
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presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
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presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
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presentation_parameters.AutoRestoreDisplayMode = FALSE;
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ddraw->d3d_target = primary;
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hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
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