wined3d: Send vertex buffer binding updates through the command stream.

This commit is contained in:
Henri Verbeet 2013-10-02 09:55:26 +02:00 committed by Alexandre Julliard
parent f31d2485be
commit 57ec706dde
3 changed files with 50 additions and 19 deletions

View File

@ -33,6 +33,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_RENDER_TARGET,
WINED3D_CS_OP_SET_DEPTH_STENCIL,
WINED3D_CS_OP_SET_VERTEX_DECLARATION,
WINED3D_CS_OP_SET_STREAM_SOURCE,
};
struct wined3d_cs_present
@ -98,6 +99,15 @@ struct wined3d_cs_set_vertex_declaration
struct wined3d_vertex_declaration *declaration;
};
struct wined3d_cs_set_stream_source
{
enum wined3d_cs_op opcode;
UINT stream_idx;
struct wined3d_buffer *buffer;
UINT offset;
UINT stride;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@ -310,6 +320,41 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
cs->ops->submit(cs);
}
static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_stream_source *op = data;
struct wined3d_stream_state *stream;
struct wined3d_buffer *prev;
stream = &cs->state.streams[op->stream_idx];
prev = stream->buffer;
stream->buffer = op->buffer;
stream->offset = op->offset;
stream->stride = op->stride;
if (op->buffer)
InterlockedIncrement(&op->buffer->resource.bind_count);
if (prev)
InterlockedDecrement(&prev->resource.bind_count);
device_invalidate_state(cs->device, STATE_STREAMSRC);
}
void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
struct wined3d_buffer *buffer, UINT offset, UINT stride)
{
struct wined3d_cs_set_stream_source *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
op->stream_idx = stream_idx;
op->buffer = buffer;
op->offset = offset;
op->stride = stride;
cs->ops->submit(cs);
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
@ -320,6 +365,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_RENDER_TARGET */ wined3d_cs_exec_set_render_target,
/* WINED3D_CS_OP_SET_DEPTH_STENCIL */ wined3d_cs_exec_set_depth_stencil,
/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
/* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)

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@ -1239,29 +1239,12 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
stream->offset = offset;
}
/* Handle recording of state blocks. */
if (device->recording)
{
TRACE("Recording... not performing anything.\n");
if (buffer)
wined3d_buffer_incref(buffer);
if (!device->recording)
wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride);
if (prev_buffer)
wined3d_buffer_decref(prev_buffer);
return WINED3D_OK;
}
if (buffer)
{
InterlockedIncrement(&buffer->resource.bind_count);
wined3d_buffer_incref(buffer);
}
if (prev_buffer)
{
InterlockedDecrement(&prev_buffer->resource.bind_count);
wined3d_buffer_decref(prev_buffer);
}
device_invalidate_state(device, STATE_STREAMSRC);
return WINED3D_OK;
}

View File

@ -2490,6 +2490,8 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur
void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;