diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 1e427f4f0f3..cdb49ce3566 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -33,6 +33,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_RENDER_TARGET, WINED3D_CS_OP_SET_DEPTH_STENCIL, WINED3D_CS_OP_SET_VERTEX_DECLARATION, + WINED3D_CS_OP_SET_STREAM_SOURCE, }; struct wined3d_cs_present @@ -98,6 +99,15 @@ struct wined3d_cs_set_vertex_declaration struct wined3d_vertex_declaration *declaration; }; +struct wined3d_cs_set_stream_source +{ + enum wined3d_cs_op opcode; + UINT stream_idx; + struct wined3d_buffer *buffer; + UINT offset; + UINT stride; +}; + static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_present *op = data; @@ -310,6 +320,41 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 cs->ops->submit(cs); } +static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_set_stream_source *op = data; + struct wined3d_stream_state *stream; + struct wined3d_buffer *prev; + + stream = &cs->state.streams[op->stream_idx]; + prev = stream->buffer; + stream->buffer = op->buffer; + stream->offset = op->offset; + stream->stride = op->stride; + + if (op->buffer) + InterlockedIncrement(&op->buffer->resource.bind_count); + if (prev) + InterlockedDecrement(&prev->resource.bind_count); + + device_invalidate_state(cs->device, STATE_STREAMSRC); +} + +void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, + struct wined3d_buffer *buffer, UINT offset, UINT stride) +{ + struct wined3d_cs_set_stream_source *op; + + op = cs->ops->require_space(cs, sizeof(*op)); + op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE; + op->stream_idx = stream_idx; + op->buffer = buffer; + op->offset = offset; + op->stride = stride; + + cs->ops->submit(cs); +} + static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, @@ -320,6 +365,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_RENDER_TARGET */ wined3d_cs_exec_set_render_target, /* WINED3D_CS_OP_SET_DEPTH_STENCIL */ wined3d_cs_exec_set_depth_stencil, /* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration, + /* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source, }; static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d58147936d3..6b6234b05f0 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1239,29 +1239,12 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI stream->offset = offset; } - /* Handle recording of state blocks. */ - if (device->recording) - { - TRACE("Recording... not performing anything.\n"); - if (buffer) - wined3d_buffer_incref(buffer); - if (prev_buffer) - wined3d_buffer_decref(prev_buffer); - return WINED3D_OK; - } - if (buffer) - { - InterlockedIncrement(&buffer->resource.bind_count); wined3d_buffer_incref(buffer); - } + if (!device->recording) + wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride); if (prev_buffer) - { - InterlockedDecrement(&prev_buffer->resource.bind_count); wined3d_buffer_decref(prev_buffer); - } - - device_invalidate_state(device, STATE_STREAMSRC); return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 648780f2db7..719aa87898b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2490,6 +2490,8 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx, struct wined3d_surface *render_target) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, + struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;