d3d8: Test refcount forwarding.
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886c196e05
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577d5d2580
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@ -60,6 +60,13 @@ static int get_refcount(IUnknown *object)
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ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
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}
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#define CHECK_ADDREF_REFCOUNT(obj,rc) \
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{ \
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int rc_new = rc; \
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int count = IUnknown_AddRef( (IUnknown *)obj ); \
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ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
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}
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#define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
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{ \
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void *container_ptr = (void *)0x1337c0d3; \
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@ -254,6 +261,7 @@ static void test_refcount(void)
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IDirect3DCubeTexture8 *pCubeTexture = NULL;
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IDirect3DTexture8 *pTexture = NULL;
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IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
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IDirect3DVolume8 *pVolumeLevel = NULL;
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IDirect3DSurface8 *pStencilSurface = NULL;
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IDirect3DSurface8 *pImageSurface = NULL;
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IDirect3DSurface8 *pRenderTarget = NULL;
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@ -315,6 +323,7 @@ static void test_refcount(void)
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* - the container is the device
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* - they hold a refernce to the device
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* - they are created with a refcount of 0 (Get/Release returns orignial refcount)
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* - the refcount is not forwarded to the container.
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*/
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hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
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todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
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@ -322,6 +331,12 @@ static void test_refcount(void)
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{
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todo_wine CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
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todo_wine CHECK_REFCOUNT( pRenderTarget, 1);
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todo_wine CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
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todo_wine CHECK_REFCOUNT(pDevice, refcount);
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todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
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todo_wine CHECK_REFCOUNT(pDevice, refcount);
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hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
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todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
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todo_wine CHECK_REFCOUNT( pRenderTarget, 2);
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@ -349,6 +364,12 @@ static void test_refcount(void)
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{
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CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
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todo_wine CHECK_REFCOUNT( pStencilSurface, 1);
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todo_wine CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
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todo_wine CHECK_REFCOUNT(pDevice, refcount);
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todo_wine CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
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todo_wine CHECK_REFCOUNT(pDevice, refcount);
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todo_wine CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
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pStencilSurface = NULL;
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}
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@ -400,12 +421,44 @@ static void test_refcount(void)
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hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
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CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
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/* But should increment texture's refcount */
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CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
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CHECK_REFCOUNT( pTexture, tmp+1 );
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/* Because the texture and surface refcount are identical */
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if (pTextureLevel)
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{
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CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
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CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
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CHECK_REFCOUNT ( pTexture , tmp+2 );
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CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
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CHECK_REFCOUNT ( pTexture , tmp+1 );
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CHECK_RELEASE_REFCOUNT( pTexture , tmp );
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CHECK_REFCOUNT ( pTextureLevel, tmp );
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}
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}
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hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
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CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
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hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
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CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
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if (pVolumeTexture)
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{
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tmp = get_refcount( (IUnknown *)pVolumeTexture );
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/* This should not increment device refcount */
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hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
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CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
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/* But should increment volume texture's refcount */
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CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
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/* Because the volume texture and volume refcount are identical */
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if (pVolumeLevel)
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{
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CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
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CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
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CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
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CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
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CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
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CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
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CHECK_REFCOUNT ( pVolumeLevel , tmp );
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}
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}
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/* Surfaces */
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hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
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CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
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@ -459,9 +512,7 @@ cleanup:
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if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
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if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
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/* Textures */
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/* pTextureLevel is holding a reference to the pTexture */
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CHECK_RELEASE(pTexture, pDevice, refcount);
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CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
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CHECK_RELEASE(pTexture, pDevice, --refcount);
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CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
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CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
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/* Surfaces */
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