d3dx9: Merge the d3dx_effect_GetIntArray() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1426,30 +1426,6 @@ static HRESULT d3dx9_base_effect_set_int_array(struct d3dx9_base_effect *base,
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return D3DERR_INVALIDCALL;
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}
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static HRESULT d3dx9_base_effect_get_int_array(struct d3dx9_base_effect *base,
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D3DXHANDLE parameter, INT *n, UINT count)
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{
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struct d3dx_parameter *param = get_valid_parameter(base, parameter);
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if (n && param && (param->class == D3DXPC_SCALAR
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|| param->class == D3DXPC_VECTOR
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|| param->class == D3DXPC_MATRIX_ROWS
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|| param->class == D3DXPC_MATRIX_COLUMNS))
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{
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UINT i, size = min(count, param->bytes / sizeof(DWORD));
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for (i = 0; i < size; ++i)
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{
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set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type);
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}
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return D3D_OK;
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}
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WARN("Parameter not found.\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base,
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D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
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{
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@ -3431,10 +3407,25 @@ static HRESULT WINAPI d3dx_effect_SetIntArray(ID3DXEffect *iface, D3DXHANDLE par
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static HRESULT WINAPI d3dx_effect_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
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{
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
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TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
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return d3dx9_base_effect_get_int_array(&effect->base_effect, parameter, n, count);
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if (n && param && (param->class == D3DXPC_SCALAR
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|| param->class == D3DXPC_VECTOR
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|| param->class == D3DXPC_MATRIX_ROWS
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|| param->class == D3DXPC_MATRIX_COLUMNS))
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{
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unsigned int i, size = min(count, param->bytes / sizeof(DWORD));
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for (i = 0; i < size; ++i)
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set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type);
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return D3D_OK;
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}
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WARN("Parameter not found.\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI d3dx_effect_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float f)
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