wined3d: Make some functions static.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -94,7 +94,7 @@ static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer)
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&& !buffer->maps->offset && buffer->maps->size == buffer->resource.size;
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&& !buffer->maps->offset && buffer->maps->size == buffer->resource.size;
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}
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}
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void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location)
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static void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location)
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{
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{
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TRACE("buffer %p, location %s.\n", buffer, wined3d_debug_location(location));
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TRACE("buffer %p, location %s.\n", buffer, wined3d_debug_location(location));
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@ -567,7 +567,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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}
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}
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}
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}
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BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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static BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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struct wined3d_context *context, DWORD location)
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struct wined3d_context *context, DWORD location)
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{
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -1390,7 +1390,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
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FIXME("texture %p stub!\n", texture);
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FIXME("texture %p stub!\n", texture);
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}
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}
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struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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unsigned int sub_resource_idx)
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unsigned int sub_resource_idx)
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{
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{
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UINT sub_count = texture->level_count * texture->layer_count;
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UINT sub_count = texture->level_count * texture->layer_count;
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@ -2852,8 +2852,6 @@ BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
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GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
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struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
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struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
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unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_texture_load(struct wined3d_texture *texture,
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void wined3d_texture_load(struct wined3d_texture *texture,
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@ -3253,14 +3251,11 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
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void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
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void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context,
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DWORD location) DECLSPEC_HIDDEN;
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
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HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
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const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
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void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
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struct wined3d_rendertarget_view
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struct wined3d_rendertarget_view
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{
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{
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