d3drm: Texture callback cannot be passed directly. Texture object argument is different so disable it for now.
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@ -440,8 +440,11 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Load(IDirect3DRMMeshBuilder2*
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TRACE("(%p)->(%p,%p,%x,%p,%p)\n", This, filename, name, loadflags, cb, arg);
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if (cb)
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FIXME("Texture callback is not yet supported\n");
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return IDirect3DRMMeshBuilder3_Load(&This->IDirect3DRMMeshBuilder3_iface, filename, name,
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loadflags, (D3DRMLOADTEXTURE3CALLBACK)cb, arg);
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loadflags, NULL, arg);
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}
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static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Save(IDirect3DRMMeshBuilder2* iface,
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