From 549f8796dd0ad40afb2375f6484c46209d333539 Mon Sep 17 00:00:00 2001 From: Christian Costa Date: Fri, 16 Mar 2012 08:16:02 +0100 Subject: [PATCH] d3drm: Texture callback cannot be passed directly. Texture object argument is different so disable it for now. --- dlls/d3drm/meshbuilder.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c index 1641a5c1a5f..6f5451b7ea8 100644 --- a/dlls/d3drm/meshbuilder.c +++ b/dlls/d3drm/meshbuilder.c @@ -440,8 +440,11 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Load(IDirect3DRMMeshBuilder2* TRACE("(%p)->(%p,%p,%x,%p,%p)\n", This, filename, name, loadflags, cb, arg); + if (cb) + FIXME("Texture callback is not yet supported\n"); + return IDirect3DRMMeshBuilder3_Load(&This->IDirect3DRMMeshBuilder3_iface, filename, name, - loadflags, (D3DRMLOADTEXTURE3CALLBACK)cb, arg); + loadflags, NULL, arg); } static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Save(IDirect3DRMMeshBuilder2* iface,