wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1158,7 +1158,8 @@ static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirec
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}
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain->wined3d_swapchain, dst_impl->wined3d_surface);
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hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain->wined3d_swapchain,
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dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
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wined3d_mutex_unlock();
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return hr;
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@ -1288,7 +1288,7 @@ static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
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wined3d_mutex_lock();
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if (swapchain < device->implicit_swapchain_count)
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hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain]->wined3d_swapchain,
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dst_impl->wined3d_surface);
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dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
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wined3d_mutex_unlock();
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return hr;
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@ -142,7 +142,7 @@ static HRESULT WINAPI d3d9_swapchain_GetFrontBufferData(IDirect3DSwapChain9Ex *i
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TRACE("iface %p, surface %p.\n", iface, surface);
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wined3d_mutex_lock();
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hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface);
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hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_texture, dst->sub_resource_idx);
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wined3d_mutex_unlock();
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return hr;
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@ -156,13 +156,19 @@ HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
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}
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HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
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struct wined3d_surface *dst_surface)
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struct wined3d_texture *dst_texture, unsigned int sub_resource_idx)
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{
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struct wined3d_surface *src_surface;
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struct wined3d_surface *src_surface, *dst_surface;
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struct wined3d_resource *sub_resource;
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RECT src_rect, dst_rect;
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TRACE("swapchain %p, dst_surface %p.\n", swapchain, dst_surface);
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TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain, dst_texture, sub_resource_idx);
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if (!(sub_resource = wined3d_texture_get_sub_resource(dst_texture, sub_resource_idx)) ||
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sub_resource->type != WINED3D_RTYPE_SURFACE)
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return WINED3DERR_INVALIDCALL;
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dst_surface = surface_from_resource(sub_resource);
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src_surface = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
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SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
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dst_rect = src_rect;
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@ -244,7 +244,7 @@
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@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
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@ cdecl wined3d_swapchain_get_device(ptr)
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@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
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@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
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@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr long)
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@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
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@ cdecl wined3d_swapchain_get_parent(ptr)
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@ cdecl wined3d_swapchain_get_desc(ptr ptr)
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@ -2505,7 +2505,7 @@ struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3
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HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
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struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
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HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
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struct wined3d_surface *dst_surface);
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struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
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HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
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struct wined3d_gamma_ramp *ramp);
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void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
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