d2d1: Implement d2d_d3d_render_target_EndDraw().
Tag1/tag2 are "error tags". You set them with SetTags(), and if a subsequent drawing operation generates an error, EndDraw() will return the error code and tags that were set when the error occurred.
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@ -440,9 +440,14 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface,
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D2D1_TAG *tag1, D2D1_TAG *tag2)
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{
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FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2);
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TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);
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return E_NOTIMPL;
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if (tag1)
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*tag1 = 0;
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if (tag2)
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*tag2 = 0;
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return S_OK;
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}
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static D2D1_PIXEL_FORMAT STDMETHODCALLTYPE d2d_d3d_render_target_GetPixelFormat(ID2D1RenderTarget *iface)
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