wined3d: IWineD3DSurface_GetDesc() should never fail.
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@ -190,16 +190,13 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 ifac
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static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) {
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IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
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WINED3DSURFACE_DESC wined3ddesc;
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HRESULT hr;
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TRACE("iface %p, desc %p.\n", iface, pDesc);
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wined3d_mutex_lock();
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hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
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IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
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pDesc->Type = wined3ddesc.resource_type;
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pDesc->Usage = wined3ddesc.usage;
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@ -208,9 +205,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3
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pDesc->MultiSampleType = wined3ddesc.multisample_type;
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pDesc->Width = wined3ddesc.width;
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pDesc->Height = wined3ddesc.height;
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}
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
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@ -246,16 +246,13 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 ifac
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static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC* pDesc) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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WINED3DSURFACE_DESC wined3ddesc;
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HRESULT hr;
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TRACE("iface %p, desc %p.\n", iface, pDesc);
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wined3d_mutex_lock();
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hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
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IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
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pDesc->Type = wined3ddesc.resource_type;
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pDesc->Usage = wined3ddesc.usage;
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@ -264,9 +261,8 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
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pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
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pDesc->Width = wined3ddesc.width;
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pDesc->Height = wined3ddesc.height;
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}
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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@ -2389,8 +2389,7 @@ HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDE
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IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
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/* Get the surface properties */
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hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
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if(hr != D3D_OK) return hr;
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IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
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Format = Desc.format;
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Usage = Desc.usage;
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@ -3588,13 +3588,7 @@ HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddr
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}
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surface->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
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hr = IWineD3DSurface_GetDesc(surface->WineD3DSurface, &wined3d_desc);
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if (FAILED(hr))
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{
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ERR("Failed to get wined3d surface desc, hr %#x.\n", hr);
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IWineD3DSurface_Release(surface->WineD3DSurface);
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return hr;
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}
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IWineD3DSurface_GetDesc(surface->WineD3DSurface, &wined3d_desc);
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format = wined3d_desc.format;
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if (format == WINED3DFMT_UNKNOWN)
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@ -337,7 +337,9 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *
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return WINED3DERR_INVALIDCALL;
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}
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return IWineD3DSurface_GetDesc(surface, desc);
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IWineD3DSurface_GetDesc(surface, desc);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface,
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@ -146,7 +146,7 @@ void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface)
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return ((IWineD3DSurfaceImpl *)iface)->resource.parent;
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc)
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void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc)
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{
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IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
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@ -161,8 +161,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSU
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desc->multisample_quality = surface->currentDesc.MultiSampleQuality;
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desc->width = surface->currentDesc.Width;
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desc->height = surface->currentDesc.Height;
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags)
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@ -353,7 +353,9 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, U
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return WINED3DERR_INVALIDCALL;
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}
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return IWineD3DSurface_GetDesc(surface, desc);
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IWineD3DSurface_GetDesc(surface, desc);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface,
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@ -2151,7 +2151,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, R
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DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
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DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
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void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
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@ -2373,7 +2373,7 @@ interface IWineD3DClipper : IUnknown
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]
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interface IWineD3DSurface : IWineD3DResource
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{
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HRESULT GetDesc(
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void GetDesc(
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[out] WINED3DSURFACE_DESC *desc
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);
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HRESULT LockRect(
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