d3d11: Fix refcounting for shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -635,6 +635,14 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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if (refcount == 1)
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{
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ID3D11Device_AddRef(shader->device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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@ -831,6 +839,14 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *if
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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if (refcount == 1)
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{
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ID3D11Device_AddRef(shader->device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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@ -1037,6 +1053,14 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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if (refcount == 1)
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{
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ID3D11Device_AddRef(shader->device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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@ -1890,6 +1914,14 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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if (refcount == 1)
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{
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ID3D11Device_AddRef(shader->device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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