wined3d: Set default sampler filtering to NEAREST.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-01-25 10:57:23 +01:00 committed by Alexandre Julliard
parent 5b9400ff77
commit 519717459d
1 changed files with 3 additions and 1 deletions

View File

@ -790,11 +790,13 @@ static void create_default_sampler(struct wined3d_device *device)
{
GL_EXTCALL(glGenSamplers(1, &device->default_sampler));
checkGLcall("glGenSamplers");
GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST));
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
{
GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT));
checkGLcall("glSamplerParamteri");
}
checkGLcall("glSamplerParamteri");
}
else
{