wined3d: Make the device parameter to wined3d_device_get_back_buffer() const.

This commit is contained in:
Henri Verbeet 2011-09-19 21:50:27 +02:00 committed by Alexandre Julliard
parent 11323b4416
commit 5177a5f686
2 changed files with 2 additions and 2 deletions

View File

@ -3886,7 +3886,7 @@ HRESULT CDECL wined3d_device_get_texture(const struct wined3d_device *device,
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT CDECL wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx, HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer) UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer)
{ {
struct wined3d_swapchain *swapchain; struct wined3d_swapchain *swapchain;

View File

@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock); HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device); void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device); UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx, HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer); UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device); INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane); HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);