include: Add d3d9 enum values and defines for dual source blending.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -73,20 +73,24 @@
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#define D3DLINECAPS_FOG 0x10
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#define D3DLINECAPS_ANTIALIAS 0x20
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#define D3DPBLENDCAPS_ZERO 0x00000001
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#define D3DPBLENDCAPS_ONE 0x00000002
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
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#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
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#define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
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#define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
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#define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
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#define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
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#define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
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#define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
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#define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
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#define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
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#define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
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#define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
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#define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
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#define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
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#define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
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#ifndef D3D_DISABLE_9EX
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#define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
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#define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
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#endif
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#define D3DPCMPCAPS_NEVER 0x01
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#define D3DPCMPCAPS_LESS 0x02
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@ -679,6 +679,10 @@ typedef enum _D3DBLEND {
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D3DBLEND_BOTHINVSRCALPHA = 13,
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D3DBLEND_BLENDFACTOR = 14,
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D3DBLEND_INVBLENDFACTOR = 15,
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#ifndef D3D_DISABLE_9EX
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D3DBLEND_SRCCOLOR2 = 16,
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D3DBLEND_INVSRCCOLOR2 = 17,
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#endif
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D3DBLEND_FORCE_DWORD = 0x7fffffff
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} D3DBLEND;
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