wined3d: Clean up SetMem.
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24564915b7
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511f9dfb2d
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@ -2540,12 +2540,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORM
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HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
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HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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/* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
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if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
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ERR("Not supported on render targets\n");
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return WINED3DERR_INVALIDCALL;
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}
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if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
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if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
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WARN("Surface is locked or the HDC is in use\n");
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WARN("Surface is locked or the HDC is in use\n");
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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@ -1569,6 +1569,53 @@ HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RE
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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/* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
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if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
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ERR("Not supported on render targets\n");
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return WINED3DERR_INVALIDCALL;
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}
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if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
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WARN("Surface is locked or the HDC is in use\n");
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return WINED3DERR_INVALIDCALL;
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}
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if(Mem && Mem != This->resource.allocatedMemory) {
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void *release = NULL;
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/* Do I have to copy the old surface content? */
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if(This->Flags & SFLAG_DIBSECTION) {
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/* Release the DC. No need to hold the critical section for the update
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* Thread because this thread runs only on front buffers, but this method
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* fails for render targets in the check above.
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*/
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SelectObject(This->hDC, This->dib.holdbitmap);
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DeleteDC(This->hDC);
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/* Release the DIB section */
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DeleteObject(This->dib.DIBsection);
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This->dib.bitmap_data = NULL;
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This->resource.allocatedMemory = NULL;
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This->hDC = NULL;
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This->Flags &= ~SFLAG_DIBSECTION;
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} else if(!(This->Flags & SFLAG_USERPTR)) {
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release = This->resource.allocatedMemory;
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}
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This->resource.allocatedMemory = Mem;
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This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
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/* Now free the old memory if any */
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HeapFree(GetProcessHeap(), 0, release);
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} else if(This->Flags & SFLAG_USERPTR) {
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/* Lockrect and GetDC will re-create the dib section and allocated memory */
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This->resource.allocatedMemory = NULL;
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This->Flags &= ~SFLAG_USERPTR;
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}
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return WINED3D_OK;
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}
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/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
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/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
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* only IWineD3DBaseSurface and IWineGDISurface ones.
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* only IWineD3DBaseSurface and IWineGDISurface ones.
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*/
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*/
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@ -1607,7 +1654,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
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IWineD3DBaseSurfaceImpl_RealizePalette,
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IWineD3DBaseSurfaceImpl_RealizePalette,
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IWineD3DBaseSurfaceImpl_SetColorKey,
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IWineD3DBaseSurfaceImpl_SetColorKey,
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IWineD3DBaseSurfaceImpl_GetPitch,
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IWineD3DBaseSurfaceImpl_GetPitch,
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IWineD3DSurfaceImpl_SetMem,
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IWineGDISurfaceImpl_SetMem,
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IWineD3DBaseSurfaceImpl_SetOverlayPosition,
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IWineD3DBaseSurfaceImpl_SetOverlayPosition,
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IWineD3DBaseSurfaceImpl_GetOverlayPosition,
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IWineD3DBaseSurfaceImpl_GetOverlayPosition,
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IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
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IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
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@ -1171,12 +1171,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
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ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
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ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
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void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
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HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
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HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
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const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
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const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
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HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
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HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
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HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC);
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HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC);
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HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem);
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HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
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HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
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HRESULT WINAPI IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
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HRESULT WINAPI IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
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