d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
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@ -93,7 +93,7 @@
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@ stub D3DXCreateTextA
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@ stub D3DXCreateTextW
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
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@ stub D3DXCreateTextureFromFileA
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@ stdcall D3DXCreateTextureFromFileA(ptr ptr ptr)
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@ stub D3DXCreateTextureFromFileExA
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@ stdcall D3DXCreateTextureFromFileExW(ptr ptr long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateTextureFromFileInMemory
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@ -107,3 +107,12 @@ HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
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return hr;
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}
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HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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LPDIRECT3DTEXTURE9 *texture)
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{
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FIXME("(%p, %s, %p): stub\n", device, debugstr_a(srcfile), texture);
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return E_NOTIMPL;
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}
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