ddraw: Retrieve sampler states from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2317,9 +2317,8 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
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{
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case D3DRENDERSTATE_TEXTUREMAG:
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{
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enum wined3d_texture_filter_type tex_mag;
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enum wined3d_texture_filter_type tex_mag = device_state->sampler_states[0][WINED3D_SAMP_MAG_FILTER];
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tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER);
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switch (tex_mag)
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{
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case WINED3D_TEXF_POINT:
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@ -2340,8 +2339,8 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
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enum wined3d_texture_filter_type tex_min;
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enum wined3d_texture_filter_type tex_mip;
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tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER);
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tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER);
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tex_min = device_state->sampler_states[0][WINED3D_SAMP_MIN_FILTER];
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tex_mip = device_state->sampler_states[0][WINED3D_SAMP_MIP_FILTER];
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switch (tex_min)
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{
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case WINED3D_TEXF_POINT:
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@ -2390,10 +2389,10 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
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case D3DRENDERSTATE_TEXTUREADDRESS:
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case D3DRENDERSTATE_TEXTUREADDRESSU:
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*value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U);
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*value = device_state->sampler_states[0][WINED3D_SAMP_ADDRESS_U];
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break;
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case D3DRENDERSTATE_TEXTUREADDRESSV:
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*value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V);
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*value = device_state->sampler_states[0][WINED3D_SAMP_ADDRESS_V];
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break;
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case D3DRENDERSTATE_BORDERCOLOR:
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@ -4951,6 +4950,7 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
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DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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const struct wined3d_stateblock_state *device_state;
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const struct tss_lookup *l;
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TRACE("iface %p, stage %u, state %#x, value %p.\n",
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@ -4965,13 +4965,22 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
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return DD_OK;
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}
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if (stage >= DDRAW_MAX_TEXTURES)
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{
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WARN("Invalid stage %u.\n", stage);
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*value = 0;
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return D3D_OK;
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}
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l = &tss_lookup[state];
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wined3d_mutex_lock();
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device_state = wined3d_stateblock_get_state(device->state);
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if (l->sampler_state)
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{
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*value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->u.sampler_state);
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*value = device_state->sampler_states[stage][l->u.sampler_state];
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switch (state)
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{
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@ -5031,7 +5040,7 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
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}
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else
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{
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*value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->u.texture_state);
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*value = device_state->texture_states[stage][l->u.texture_state];
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}
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wined3d_mutex_unlock();
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