ddraw: Retrieve sampler states from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-26 16:39:27 -06:00 committed by Alexandre Julliard
parent a3931b40e7
commit 4eb5312c4e
1 changed files with 17 additions and 8 deletions

View File

@ -2317,9 +2317,8 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
{
case D3DRENDERSTATE_TEXTUREMAG:
{
enum wined3d_texture_filter_type tex_mag;
enum wined3d_texture_filter_type tex_mag = device_state->sampler_states[0][WINED3D_SAMP_MAG_FILTER];
tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER);
switch (tex_mag)
{
case WINED3D_TEXF_POINT:
@ -2340,8 +2339,8 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
enum wined3d_texture_filter_type tex_min;
enum wined3d_texture_filter_type tex_mip;
tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER);
tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER);
tex_min = device_state->sampler_states[0][WINED3D_SAMP_MIN_FILTER];
tex_mip = device_state->sampler_states[0][WINED3D_SAMP_MIP_FILTER];
switch (tex_min)
{
case WINED3D_TEXF_POINT:
@ -2390,10 +2389,10 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
case D3DRENDERSTATE_TEXTUREADDRESS:
case D3DRENDERSTATE_TEXTUREADDRESSU:
*value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U);
*value = device_state->sampler_states[0][WINED3D_SAMP_ADDRESS_U];
break;
case D3DRENDERSTATE_TEXTUREADDRESSV:
*value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V);
*value = device_state->sampler_states[0][WINED3D_SAMP_ADDRESS_V];
break;
case D3DRENDERSTATE_BORDERCOLOR:
@ -4951,6 +4950,7 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
const struct wined3d_stateblock_state *device_state;
const struct tss_lookup *l;
TRACE("iface %p, stage %u, state %#x, value %p.\n",
@ -4965,13 +4965,22 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
return DD_OK;
}
if (stage >= DDRAW_MAX_TEXTURES)
{
WARN("Invalid stage %u.\n", stage);
*value = 0;
return D3D_OK;
}
l = &tss_lookup[state];
wined3d_mutex_lock();
device_state = wined3d_stateblock_get_state(device->state);
if (l->sampler_state)
{
*value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->u.sampler_state);
*value = device_state->sampler_states[stage][l->u.sampler_state];
switch (state)
{
@ -5031,7 +5040,7 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
}
else
{
*value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->u.texture_state);
*value = device_state->texture_states[stage][l->u.texture_state];
}
wined3d_mutex_unlock();