ddraw: Stop setting the device state when setting textures.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-26 16:39:26 -06:00 committed by Alexandre Julliard
parent 7b3419375d
commit a3931b40e7
1 changed files with 0 additions and 3 deletions

View File

@ -2758,7 +2758,6 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
if (value == 0)
{
wined3d_stateblock_set_texture(device->state, 0, NULL);
wined3d_device_set_texture(device->wined3d_device, 0, NULL);
hr = D3D_OK;
break;
}
@ -4849,8 +4848,6 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
wined3d_mutex_lock();
wined3d_stateblock_set_texture(device->update_state, stage, wined3d_texture);
if (!device->recording)
wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture);
wined3d_mutex_unlock();
return D3D_OK;