wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_device_uninit_3d().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-08-05 12:39:02 +02:00 committed by Alexandre Julliard
parent cac28d32fc
commit 4e0394d785
1 changed files with 1 additions and 1 deletions

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@ -1185,7 +1185,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry) LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{ {
TRACE("Unloading resource %p.\n", resource); TRACE("Unloading resource %p.\n", resource);
resource->resource_ops->resource_unload(resource); wined3d_cs_emit_unload_resource(device->cs, resource);
} }
wine_rb_clear(&device->samplers, device_free_sampler, NULL); wine_rb_clear(&device->samplers, device_free_sampler, NULL);