wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_device_uninit_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1185,7 +1185,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
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LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
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{
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{
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TRACE("Unloading resource %p.\n", resource);
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TRACE("Unloading resource %p.\n", resource);
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resource->resource_ops->resource_unload(resource);
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wined3d_cs_emit_unload_resource(device->cs, resource);
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}
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}
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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