d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.
This commit is contained in:
parent
7c6302b7ff
commit
4df40efe7c
|
@ -640,98 +640,98 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
|
|||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return D3D_OK;
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl =
|
||||
|
|
Loading…
Reference in New Issue