diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index 3bc171f013c..58f81668dfd 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -640,98 +640,98 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) { ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; FIXME("(%p) : stub\n",This); - return D3D_OK; + return E_NOTIMPL; } static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl =