d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.
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@ -640,98 +640,98 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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FIXME("(%p) : stub\n",This);
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return D3D_OK;
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return E_NOTIMPL;
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}
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}
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static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl =
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static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl =
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