d3d10/effect: Remove fixme from D3D10CreateEffectFromMemory().

It's definitely not complete, but it's not a stub.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-10-04 14:48:44 +03:00 committed by Alexandre Julliard
parent 5a8dcb0627
commit 4ded5f4293
1 changed files with 1 additions and 1 deletions

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@ -8631,7 +8631,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
ID3D10Effect *pool = NULL;
HRESULT hr;
FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
TRACE("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p.\n",
data, data_size, flags, device, effect_pool, effect);
if (!(flags & D3D10_EFFECT_COMPILE_CHILD_EFFECT) != !effect_pool)