d3d10/effect: Remove fixme from D3D10CreateEffectFromMemory().
It's definitely not complete, but it's not a stub. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8631,7 +8631,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
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ID3D10Effect *pool = NULL;
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HRESULT hr;
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FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
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TRACE("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p.\n",
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data, data_size, flags, device, effect_pool, effect);
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if (!(flags & D3D10_EFFECT_COMPILE_CHILD_EFFECT) != !effect_pool)
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