From 4ded5f4293dc0a8115ad6da8a81a82ca347c962c Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Mon, 4 Oct 2021 14:48:44 +0300 Subject: [PATCH] d3d10/effect: Remove fixme from D3D10CreateEffectFromMemory(). It's definitely not complete, but it's not a stub. Signed-off-by: Nikolay Sivov Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3d10/effect.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 5a5f9f37e6d..c135c76811d 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -8631,7 +8631,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl ID3D10Effect *pool = NULL; HRESULT hr; - FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n", + TRACE("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p.\n", data, data_size, flags, device, effect_pool, effect); if (!(flags & D3D10_EFFECT_COMPILE_CHILD_EFFECT) != !effect_pool)