d3d8: Remove dead code from indexbuffer_init() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -586,8 +586,6 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
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desc.byte_width = size;
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desc.byte_width = size;
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desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
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desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
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if (pool == D3DPOOL_SCRATCH)
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desc.usage |= WINED3DUSAGE_SCRATCH;
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.access = wined3daccess_from_d3dpool(pool, usage)
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desc.access = wined3daccess_from_d3dpool(pool, usage)
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| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
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| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
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